Searched refs:freeRear (Results 1 – 1 of 1) sorted by relevance
57 static SLuint32 freeRear; // next to be freed variable242 assert(freeRear <= freeBufCount); in playerCallback()243 SLuint32 freeRearNext = freeRear+1; in playerCallback()249 freeBuffers[freeRear] = buffer; in playerCallback()250 freeRear = freeRearNext; in playerCallback()354 freeRear = freeBufCount; in main()462 assert(freeFront != freeRear); in main()526 assert(freeFront != freeRear); in main()