Searched refs:freeRearNext (Results 1 – 1 of 1) sorted by relevance
243 SLuint32 freeRearNext = freeRear+1; in playerCallback() local244 if (freeRearNext > freeBufCount) { in playerCallback()245 freeRearNext = 0; in playerCallback()248 assert(freeRearNext != freeFront); in playerCallback()250 freeRear = freeRearNext; in playerCallback()