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Searched refs:gestureMonitors (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp40 gestureMonitors.clear(); in reset()
51 gestureMonitors = other.gestureMonitors; in copyFrom()
90 const size_t newSize = gestureMonitors.size() + newMonitors.size(); in addGestureMonitors()
91 gestureMonitors.reserve(newSize); in addGestureMonitors()
92 gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors), in addGestureMonitors()
DTouchState.h42 std::vector<TouchedMonitor> gestureMonitors; member
DInputDispatcher.h404 const std::vector<TouchedMonitor>& gestureMonitors) const REQUIRES(mLock);
DInputDispatcher.cpp715 std::vector<TouchedMonitor> gestureMonitors = in shouldPruneInboundQueueLocked() local
717 for (TouchedMonitor& gestureMonitor : gestureMonitors) { in shouldPruneInboundQueueLocked()
1833 bool hasGestureMonitor = !tempTouchState.gestureMonitors.empty(); in findTouchedWindowTargetsLocked()
1902 for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()
4449 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()