Searched refs:gestureMonitors (Results 1 – 4 of 4) sorted by relevance
40 gestureMonitors.clear(); in reset()51 gestureMonitors = other.gestureMonitors; in copyFrom()90 const size_t newSize = gestureMonitors.size() + newMonitors.size(); in addGestureMonitors()91 gestureMonitors.reserve(newSize); in addGestureMonitors()92 gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors), in addGestureMonitors()
42 std::vector<TouchedMonitor> gestureMonitors; member
404 const std::vector<TouchedMonitor>& gestureMonitors) const REQUIRES(mLock);
715 std::vector<TouchedMonitor> gestureMonitors = in shouldPruneInboundQueueLocked() local717 for (TouchedMonitor& gestureMonitor : gestureMonitors) { in shouldPruneInboundQueueLocked()1833 bool hasGestureMonitor = !tempTouchState.gestureMonitors.empty(); in findTouchedWindowTargetsLocked()1902 for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()4449 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()