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Searched refs:getInputChannelLocked (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp1099 sp<InputChannel> channel = getInputChannelLocked(entry->connectionToken); in dispatchFocusLocked()
1169 commandEntry->inputChannel = getInputChannelLocked(focusedWindowHandle->getToken()); in dispatchKeyLocked()
2013 sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); in addWindowTargetLocked()
3606 sp<InputChannel> InputDispatcher::getInputChannelLocked(const sp<IBinder>& token) const { in getInputChannelLocked() function in android::inputdispatcher::InputDispatcher
3638 if ((getInputChannelLocked(handle->getToken()) == nullptr && in updateWindowHandlesForDisplayLocked()
3733 getInputChannelLocked(oldFocusedWindowHandle->getToken()); in setInputWindowsLocked()
3768 getInputChannelLocked(touchedWindow.windowHandle->getToken()); in setInputWindowsLocked()
3847 getInputChannelLocked(oldFocusedWindowHandle->getToken()); in setFocusedDisplay()
4467 sp<InputChannel> channel = getInputChannelLocked(window.windowHandle->getToken()); in pilferPointers()
DInputDispatcher.h303 sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock);