Searched refs:getInputChannelLocked (Results 1 – 2 of 2) sorted by relevance
1099 sp<InputChannel> channel = getInputChannelLocked(entry->connectionToken); in dispatchFocusLocked()1169 commandEntry->inputChannel = getInputChannelLocked(focusedWindowHandle->getToken()); in dispatchKeyLocked()2013 sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); in addWindowTargetLocked()3606 sp<InputChannel> InputDispatcher::getInputChannelLocked(const sp<IBinder>& token) const { in getInputChannelLocked() function in android::inputdispatcher::InputDispatcher3638 if ((getInputChannelLocked(handle->getToken()) == nullptr && in updateWindowHandlesForDisplayLocked()3733 getInputChannelLocked(oldFocusedWindowHandle->getToken()); in setInputWindowsLocked()3768 getInputChannelLocked(touchedWindow.windowHandle->getToken()); in setInputWindowsLocked()3847 getInputChannelLocked(oldFocusedWindowHandle->getToken()); in setFocusedDisplay()4467 sp<InputChannel> channel = getInputChannelLocked(window.windowHandle->getToken()); in pilferPointers()
303 sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock);