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Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_InputEventReceiver.cpp87 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver
102 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver()
118 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose()
126 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent()
134 "Enqueued for later.", getInputChannelName().c_str()); in finishInputEvent()
146 getInputChannelName().c_str(), status); in finishInputEvent()
170 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
192 getInputChannelName().c_str(), i, mFinishQueue.size()); in handleEvent()
198 getInputChannelName().c_str(), status); in handleEvent()
211 getInputChannelName().c_str(), mFinishQueue.size()); in handleEvent()
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Dandroid_view_InputEventSender.cpp71 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender
87 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName().c_str()); in NativeInputEventSender()
104 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName().c_str()); in dispose()
112 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName().c_str(), seq); in sendKeyEvent()
125 getInputChannelName().c_str(), status); in sendKeyEvent()
134 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName().c_str(), seq); in sendMotionEvent()
160 getInputChannelName().c_str(), status); in sendMotionEvent()
175 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
183 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
195 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName().c_str()); in receiveFinishedSignals()
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/frameworks/native/services/inputflinger/dispatcher/
DConnection.h64 inline const std::string getInputChannelName() const { return inputChannel->getName(); } in getInputChannelName() function
DInputDispatcher.cpp2216 connection->getInputChannelName().c_str(), eventEntry->id); in prepareDispatchCycleLocked()
2222 connection->getInputChannelName().c_str(), inputTarget.flags, in prepareDispatchCycleLocked()
2232 connection->getInputChannelName().c_str(), connection->getStatusLabel()); in prepareDispatchCycleLocked()
2252 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked()
2272 connection->getInputChannelName().c_str(), eventEntry->id); in enqueueDispatchEntriesLocked()
2304 connection->getInputChannelName().c_str(), in enqueueDispatchEntryLocked()
2334 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2368 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2386 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2460 connection->getInputChannelName().c_str()); in startDispatchCycleLocked()
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