Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 87 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver 102 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver() 118 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose() 126 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent() 134 "Enqueued for later.", getInputChannelName().c_str()); in finishInputEvent() 146 getInputChannelName().c_str(), status); in finishInputEvent() 170 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 192 getInputChannelName().c_str(), i, mFinishQueue.size()); in handleEvent() 198 getInputChannelName().c_str(), status); in handleEvent() 211 getInputChannelName().c_str(), mFinishQueue.size()); in handleEvent() [all …]
|
D | android_view_InputEventSender.cpp | 71 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender 87 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName().c_str()); in NativeInputEventSender() 104 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName().c_str()); in dispose() 112 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName().c_str(), seq); in sendKeyEvent() 125 getInputChannelName().c_str(), status); in sendKeyEvent() 134 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName().c_str(), seq); in sendMotionEvent() 160 getInputChannelName().c_str(), status); in sendMotionEvent() 175 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 183 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 195 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName().c_str()); in receiveFinishedSignals() [all …]
|
/frameworks/native/services/inputflinger/dispatcher/ |
D | Connection.h | 64 inline const std::string getInputChannelName() const { return inputChannel->getName(); } in getInputChannelName() function
|
D | InputDispatcher.cpp | 2216 connection->getInputChannelName().c_str(), eventEntry->id); in prepareDispatchCycleLocked() 2222 connection->getInputChannelName().c_str(), inputTarget.flags, in prepareDispatchCycleLocked() 2232 connection->getInputChannelName().c_str(), connection->getStatusLabel()); in prepareDispatchCycleLocked() 2252 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked() 2272 connection->getInputChannelName().c_str(), eventEntry->id); in enqueueDispatchEntriesLocked() 2304 connection->getInputChannelName().c_str(), in enqueueDispatchEntryLocked() 2334 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2368 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2386 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2460 connection->getInputChannelName().c_str()); in startDispatchCycleLocked() [all …]
|