Searched refs:getOffsetForChainedPropertyAnimation (Results 1 – 6 of 6) sorted by relevance
252 .getOffsetForChainedPropertyAnimation(eq(DynamicAnimation.SCALE_X)); in testSetController()261 .getOffsetForChainedPropertyAnimation(eq(DynamicAnimation.SCALE_X)); in testSetController()274 .getOffsetForChainedPropertyAnimation(eq(DynamicAnimation.TRANSLATION_X)); in testSetController()482 float getOffsetForChainedPropertyAnimation(DynamicAnimation.ViewProperty property) {
261 float getOffsetForChainedPropertyAnimation(DynamicAnimation.ViewProperty property) { in getOffsetForChainedPropertyAnimation() method in PhysicsAnimationLayoutTestCase.TestablePhysicsAnimationLayout.MainThreadAnimationControllerWrapper262 return mWrappedController.getOffsetForChainedPropertyAnimation(property); in getOffsetForChainedPropertyAnimation()
757 float getOffsetForChainedPropertyAnimation(DynamicAnimation.ViewProperty property) { in getOffsetForChainedPropertyAnimation() method in StackAnimationController905 .property(property, value + getOffsetForChainedPropertyAnimation(property)) in moveFirstBubbleWithStackFollowing()930 final float xOffset = getOffsetForChainedPropertyAnimation( in setStackPosition()932 final float yOffset = getOffsetForChainedPropertyAnimation( in setStackPosition()963 getOffsetForChainedPropertyAnimation(DynamicAnimation.TRANSLATION_X); in animateInBubble()
119 abstract float getOffsetForChainedPropertyAnimation(DynamicAnimation.ViewProperty property); in getOffsetForChainedPropertyAnimation() method in PhysicsAnimationLayout.PhysicsAnimationController540 final float offset = mController.getOffsetForChainedPropertyAnimation(property);
506 float getOffsetForChainedPropertyAnimation(DynamicAnimation.ViewProperty property) { in getOffsetForChainedPropertyAnimation() method in ExpandedAnimationController
25 ```float getOffsetForChainedPropertyAnimation(ViewProperty property)```66 …ringing towards (100, 200), plus any offset returned by ```getOffsetForChainedPropertyAnimation```.