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Searched refs:getPhysicalDisplayIdLocked (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp887 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayConfigs()
1171 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayColorModes()
1255 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getAutoLowLatencyModeSupport()
1267 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setAutoLowLatencyMode()
1283 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getGameContentTypeSupport()
1298 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setGameContentType()
1375 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSamplingAttributes()
1388 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setDisplayContentSamplingEnabled()
1405 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSample()
1506 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayBrightnessSupport()
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DSurfaceFlinger.h892 std::optional<DisplayId> getPhysicalDisplayIdLocked(const sp<IBinder>& displayToken) const in getPhysicalDisplayIdLocked() function