Searched refs:getPhysicalDisplayIdLocked (Results 1 – 2 of 2) sorted by relevance
887 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayConfigs()1171 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayColorModes()1255 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getAutoLowLatencyModeSupport()1267 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setAutoLowLatencyMode()1283 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getGameContentTypeSupport()1298 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setGameContentType()1375 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSamplingAttributes()1388 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setDisplayContentSamplingEnabled()1405 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSample()1506 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayBrightnessSupport()[all …]
892 std::optional<DisplayId> getPhysicalDisplayIdLocked(const sp<IBinder>& displayToken) const in getPhysicalDisplayIdLocked() function