Searched refs:getRenderThread (Results 1 – 2 of 2) sorted by relevance
98 EglManager& eglManager = renderState->getRenderThread().eglManager(); in createReleaseFence()102 err = renderState->getRenderThread().vulkanManager().createReleaseFence( in createReleaseFence()103 releaseFence, renderState->getRenderThread().getGrContext()); in createReleaseFence()113 err = renderState->getRenderThread().eglManager().fenceWait(fence); in fenceWait()115 err = renderState->getRenderThread().vulkanManager().fenceWait( in fenceWait()116 fence, renderState->getRenderThread().getGrContext()); in fenceWait()151 mRenderState.getRenderThread().getGrContext()); in apply()
58 renderthread::RenderThread& getRenderThread() const { return mRenderThread; } in getRenderThread() function