Searched refs:glActiveTexture (Results 1 – 25 of 55) sorted by relevance
123
143 glActiveTexture(GL_TEXTURE0); in prepare()194 glActiveTexture(GL_TEXTURE0); in render()197 glActiveTexture(GL_TEXTURE1); in render()204 glActiveTexture(GL_TEXTURE0); in render()
96 glActiveTexture(GL_TEXTURE1); in TEST_F()101 glActiveTexture(GL_TEXTURE0); in TEST_F()
280 glActiveTexture(GL_TEXTURE0); in doSingleTest()282 glActiveTexture(GL_TEXTURE1); in doSingleTest()284 glActiveTexture(GL_TEXTURE0); in doSingleTest()
26 import static android.opengl.GLES20.glActiveTexture;167 glActiveTexture(GL_TEXTURE0); in useTexture()
120 glActiveTexture(GL_TEXTURE0); in drawGradient()
86 glActiveTexture(GL_TEXTURE0); in modBlit()
56 import static android.opengl.GLES20.glActiveTexture;209 glActiveTexture(GL_TEXTURE0); in loadTexture()
3 glActiveTexture;
4 glActiveTexture;
269 glActiveTexture(GL_TEXTURE0); in beforeDraw()
234 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in draw()
20 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glActiveTexture);300 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv1_CM.so", glActiveTexture); in init_stub_library()
111 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in onDrawFrame()
149 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in onDrawFrame()
256 glActiveTexture(GL_TEXTURE0); in loadTexture()
484 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0 + ct); in setupTextures()521 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0); in setupTextures()
1 void glActiveTexture ( GLenum texture )
186 glActiveTexture(GL_TEXTURE0); in setupGraphics()
204 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in onDrawFrame()
261 void glActiveTexture( in glActiveTexture() method
115 void API_ENTRY(glActiveTexture)(GLenum texture) {116 CALL_GL_API(glActiveTexture, texture);
275 public static native void glActiveTexture( in glActiveTexture() method in GLES10