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Searched refs:glGetError (Results 1 – 25 of 81) sorted by relevance

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/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
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DGLTest.cpp110 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
182 GLenum err = glGetError(); in checkPixel()
185 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel()
257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
262 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
265 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
269 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
310 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
313 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
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DSurfaceTextureFBO.h32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
DSurfaceTextureMultiContextGL_test.cpp176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
DMultiTextureConsumer_test.cpp118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
/frameworks/av/cmds/screenrecord/
DProgram.cpp95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); in setup()
141 ALOGE("glCreateShader error: %#x", glGetError()); in compileShader()
172 ALOGE("glCreateProgram error: %#x", glGetError()); in linkShaderProgram()
286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw()
301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
DFrameOutput.cpp66 ALOGE("glGenTextures failed: %#x", glGetError()); in createInputSurface()
140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
DTextRenderer.cpp89 ALOGE("glGenTextures failed: %#x", glGetError()); in loadIntoTexture()
131 GLint glErr = glGetError(); in loadIntoTexture()
/frameworks/native/cmds/flatland/
DRenderers.cpp116 if (glGetError() != GL_NO_ERROR) { in drawGradient()
123 if (glGetError() != GL_NO_ERROR) { in drawGradient()
134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
DGLHelper.cpp160 fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); in createSurfaceTexture()
292 fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); in compileShader()
363 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); in linkShaderProgram()
/frameworks/native/opengl/tests/lib/
DglTestLib.cpp62 for (GLint error = glGetError(); error; error in glTestCheckGlError()
63 = glGetError()) { in glTestCheckGlError()
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Ddebug.h12 const GLenum err = glGetError(); \
/frameworks/base/libs/hwui/utils/
DGLUtils.cpp30 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp26 for (GLint error = glGetError(); error; error in checkGlError()
27 = glGetError()) { in checkGlError()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp26 for (GLint error = glGetError(); error; error in checkGlError()
27 = glGetError()) { in checkGlError()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp27 for (GLint error = glGetError(); error; error in checkGlError()
28 = glGetError()) { in checkGlError()
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DOpenGLUtils.java32 final int error = GLES20.glGetError(); in checkGlError()
/frameworks/native/opengl/tests/lib/include/
DEGLUtils.h183 for (GLint error = glGetError(); error != GL_NO_ERROR; error = glGetError()) { in checkGlError()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp307 for (GLint error = glGetError(); error; error = glGetError()) { in CheckGLError()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp62 for (GLint error = glGetError(); error; error in checkGlError()
63 = glGetError()) { in checkGlError()
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DBasicGLRenderer.java80 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp69 for (GLint error = glGetError(); error; error in checkGlError()
70 = glGetError()) { in checkGlError()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp62 for (GLint error = glGetError(); error; error in checkGlError()
63 = glGetError()) { in checkGlError()
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp331 while ((error = glGetError()) != GL_NO_ERROR) { in bindTextureImageLocked()
353 if ((error = glGetError()) != GL_NO_ERROR) { in bindTextureImageLocked()
362 if ((error = glGetError()) != GL_NO_ERROR) { in bindTextureImageLocked()
/frameworks/native/opengl/tests/angeles/
Dapp-linux.cpp104 GLenum error = glGetError(); in checkGLErrors()

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