/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() [all …]
|
D | GLTest.cpp | 110 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 182 GLenum err = glGetError(); in checkPixel() 185 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel() 257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 262 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 265 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 269 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 310 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 313 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() [all …]
|
D | SurfaceTextureFBO.h | 32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
|
D | SurfaceTextureMultiContextGL_test.cpp | 176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
|
D | MultiTextureConsumer_test.cpp | 118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
|
/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); in setup() 141 ALOGE("glCreateShader error: %#x", glGetError()); in compileShader() 172 ALOGE("glCreateProgram error: %#x", glGetError()); in linkShaderProgram() 286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw() 301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
|
D | FrameOutput.cpp | 66 ALOGE("glGenTextures failed: %#x", glGetError()); in createInputSurface() 140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
|
D | TextRenderer.cpp | 89 ALOGE("glGenTextures failed: %#x", glGetError()); in loadIntoTexture() 131 GLint glErr = glGetError(); in loadIntoTexture()
|
/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 116 if (glGetError() != GL_NO_ERROR) { in drawGradient() 123 if (glGetError() != GL_NO_ERROR) { in drawGradient() 134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
|
D | GLHelper.cpp | 160 fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); in createSurfaceTexture() 292 fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); in compileShader() 363 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); in linkShaderProgram()
|
/frameworks/native/opengl/tests/lib/ |
D | glTestLib.cpp | 62 for (GLint error = glGetError(); error; error in glTestCheckGlError() 63 = glGetError()) { in glTestCheckGlError()
|
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
D | debug.h | 12 const GLenum err = glGetError(); \
|
/frameworks/base/libs/hwui/utils/ |
D | GLUtils.cpp | 30 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
|
/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 26 for (GLint error = glGetError(); error; error in checkGlError() 27 = glGetError()) { in checkGlError()
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 26 for (GLint error = glGetError(); error; error in checkGlError() 27 = glGetError()) { in checkGlError()
|
/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 27 for (GLint error = glGetError(); error; error in checkGlError() 28 = glGetError()) { in checkGlError()
|
/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 32 final int error = GLES20.glGetError(); in checkGlError()
|
/frameworks/native/opengl/tests/lib/include/ |
D | EGLUtils.h | 183 for (GLint error = glGetError(); error != GL_NO_ERROR; error = glGetError()) { in checkGlError()
|
/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 307 for (GLint error = glGetError(); error; error = glGetError()) { in CheckGLError()
|
/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 62 for (GLint error = glGetError(); error; error in checkGlError() 63 = glGetError()) { in checkGlError()
|
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | BasicGLRenderer.java | 80 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
|
/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 69 for (GLint error = glGetError(); error; error in checkGlError() 70 = glGetError()) { in checkGlError()
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 62 for (GLint error = glGetError(); error; error in checkGlError() 63 = glGetError()) { in checkGlError()
|
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | EGLConsumer.cpp | 331 while ((error = glGetError()) != GL_NO_ERROR) { in bindTextureImageLocked() 353 if ((error = glGetError()) != GL_NO_ERROR) { in bindTextureImageLocked() 362 if ((error = glGetError()) != GL_NO_ERROR) { in bindTextureImageLocked()
|
/frameworks/native/opengl/tests/angeles/ |
D | app-linux.cpp | 104 GLenum error = glGetError(); in checkGLErrors()
|