Searched refs:injectionState (Results 1 – 4 of 4) sorted by relevance
66 injectionState(nullptr), in EventEntry()89 if (injectionState) { in releaseInjectionState()90 injectionState->release(); in releaseInjectionState()91 injectionState = nullptr; in releaseInjectionState()
315 if (motionEntry.injectionState) { in createDispatchEntry()316 combinedMotionEntry->injectionState = motionEntry.injectionState; in createDispatchEntry()317 combinedMotionEntry->injectionState->refCount += 1; in createDispatchEntry()993 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local994 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()1500 if (!checkInjectionPermission(focusedWindowHandle, entry.injectionState)) { in findFocusedWindowTargetsLocked()1826 if (!checkInjectionPermission(touchedWindow.windowHandle, entry.injectionState)) { in findTouchedWindowTargetsLocked()1914 if (checkInjectionPermission(nullptr, entry.injectionState)) { in findTouchedWindowTargetsLocked()2057 const InjectionState* injectionState) { in checkInjectionPermission() argument2058 if (injectionState && in checkInjectionPermission()[all …]
61 InjectionState* injectionState; member70 inline bool isInjected() const { return injectionState != nullptr; } in isInjected()
416 const InjectionState* injectionState);