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Searched refs:injectionState (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DEntry.cpp66 injectionState(nullptr), in EventEntry()
89 if (injectionState) { in releaseInjectionState()
90 injectionState->release(); in releaseInjectionState()
91 injectionState = nullptr; in releaseInjectionState()
DInputDispatcher.cpp315 if (motionEntry.injectionState) { in createDispatchEntry()
316 combinedMotionEntry->injectionState = motionEntry.injectionState; in createDispatchEntry()
317 combinedMotionEntry->injectionState->refCount += 1; in createDispatchEntry()
993 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local
994 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
1500 if (!checkInjectionPermission(focusedWindowHandle, entry.injectionState)) { in findFocusedWindowTargetsLocked()
1826 if (!checkInjectionPermission(touchedWindow.windowHandle, entry.injectionState)) { in findTouchedWindowTargetsLocked()
1914 if (checkInjectionPermission(nullptr, entry.injectionState)) { in findTouchedWindowTargetsLocked()
2057 const InjectionState* injectionState) { in checkInjectionPermission() argument
2058 if (injectionState && in checkInjectionPermission()
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DEntry.h61 InjectionState* injectionState; member
70 inline bool isInjected() const { return injectionState != nullptr; } in isInjected()
DInputDispatcher.h416 const InjectionState* injectionState);