Home
last modified time | relevance | path

Searched refs:isCompiled (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DGenericProgram.cpp75 GLint isCompiled = 0; in compileShader() local
76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
77 if (isCompiled == GL_FALSE) { in compileShader()