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Searched refs:isOpaque (Results 1 – 25 of 83) sorted by relevance

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/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java52 public RuntimeShader(@NonNull String sksl, @Nullable byte[] uniforms, boolean isOpaque) { in RuntimeShader() argument
53 this(sksl, uniforms, isOpaque, ColorSpace.get(ColorSpace.Named.SRGB)); in RuntimeShader()
56 private RuntimeShader(@NonNull String sksl, @Nullable byte[] uniforms, boolean isOpaque, in RuntimeShader() argument
60 mIsOpaque = isOpaque; in RuntimeShader()
84 long colorSpaceHandle, boolean isOpaque); in nativeCreate() argument
/frameworks/base/core/java/android/view/
DTextureLayer.java108 public boolean prepare(int width, int height, boolean isOpaque) { in prepare() argument
109 return nPrepare(mFinalizer.get(), width, height, isOpaque); in prepare()
149 boolean isOpaque); in nPrepare() argument
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h61 bool isOpaque = false; member
164 lhs.isOpaque == rhs.isOpaque && lhs.isY410BT2020 == rhs.isY410BT2020 &&
203 *os << "\n .isOpaque = " << settings.isOpaque; in PrintTo()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_TextureLayer.cpp29 jlong layerUpdaterPtr, jint width, jint height, jboolean isOpaque) { in TextureLayer_prepare() argument
33 changed |= layer->setBlend(!isOpaque); in TextureLayer_prepare()
DMovie.h41 int isOpaque();
DMovieImpl.cpp46 int Movie::isOpaque() in isOpaque() function in Movie
/frameworks/base/core/java/com/android/internal/widget/
DBackgroundFallback.java86 } else if (child.getVisibility() != View.VISIBLE || !isOpaque(childBg)) { in draw()
104 || v.getAlpha() != 1f || !isOpaque(v.getBackground())) { in draw()
163 private boolean isOpaque(Drawable childBg) { in isOpaque() method in BackgroundFallback
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DPhoneStatusBarTransitions.java57 : !isOpaque(mode) ? ICON_ALPHA_WHEN_NOT_OPAQUE in getNonBatteryClockAlphaFor()
66 private boolean isOpaque(int mode) { in isOpaque() method in PhoneStatusBarTransitions
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DUploadedTexture.java284 public void setOpaque(boolean isOpaque) { in setOpaque() argument
285 mOpaque = isOpaque; in setOpaque()
289 public boolean isOpaque() { in isOpaque() method in UploadedTexture
DTexture.java43 public boolean isOpaque(); in isOpaque() method
DRawTexture.java35 public boolean isOpaque() { in isOpaque() method in RawTexture
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp47 lhs.isOpaque == rhs.isOpaque && lhs.isY410BT2020 == rhs.isY410BT2020 && in equalIgnoringBuffer()
/frameworks/ex/framesequence/jni/
DFrameSequence.h49 virtual bool isOpaque() const = 0;
DFrameSequence_gif.h40 virtual bool isOpaque() const { in isOpaque() function
DFrameSequence_webp.h48 virtual bool isOpaque() const { in isOpaque() function
/frameworks/base/tools/aapt2/compile/
DPng.cpp260 bool isOpaque = true; in analyze_image() local
306 if (isOpaque) { in analyze_image()
312 isOpaque = false; in analyze_image()
346 *hasTransparency = !isOpaque; in analyze_image()
347 int bpp = isOpaque ? 3 : 4; in analyze_image()
352 printf("isOpaque = %s\n", isOpaque ? "true" : "false"); in analyze_image()
369 if (isOpaque) { in analyze_image()
388 *colorType = isOpaque ? PNG_COLOR_TYPE_GRAY : PNG_COLOR_TYPE_GRAY_ALPHA; in analyze_image()
390 *colorType = isOpaque ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; in analyze_image()
426 if (!isOpaque) { in analyze_image()
/frameworks/layoutlib/bridge/src/android/view/shadow/
DHighQualityShadowPainter.java71 boolean isOpaque = outline.getAlpha() * alpha == 1.0f; in paintRectShadow()
167 drawScaled(canvas, img, translateX, translateY, rectOriginal, radius, isOpaque); in paintRectShadow()
194 Rect shadowCaster, float radius, boolean isOpaque) { in drawScaled() argument
211 if (radius > 0 && !isOpaque) { in drawScaled()
/frameworks/native/libs/renderengine/include/renderengine/private/
DDescription.h51 bool isOpaque = true; member
/frameworks/native/libs/renderengine/gl/
DProgramCache.cpp175 description.isOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT) in computeKey()
721 if (needs.isOpaque()) { in generateFragmentShader()
736 if (!needs.isOpaque() && needs.isPremultiplied()) { in generateFragmentShader()
743 if (!needs.isOpaque() && needs.isPremultiplied()) { in generateFragmentShader()
/frameworks/base/core/java/android/content/res/
DColorStateList.java546 public boolean isOpaque() { in isOpaque() method in ColorStateList
649 boolean isOpaque = true; in onColorsChanged()
666 isOpaque = false; in onColorsChanged()
673 mIsOpaque = isOpaque; in onColorsChanged()
/frameworks/base/libs/hwui/hwui/
DBitmap.h108 bool isOpaque() const { return mInfo.isOpaque(); } in isOpaque() function
/frameworks/base/tools/aapt/
DImages.cpp888 bool isOpaque = true; in analyze_image() local
962 if (isOpaque) { in analyze_image()
968 isOpaque = false; in analyze_image()
1034 *hasTransparency = !isOpaque; in analyze_image()
1037 int bpp = isOpaque ? 3 : 4; in analyze_image()
1040 printf("isOpaque = %s\n", isOpaque ? "true" : "false"); in analyze_image()
1054 if (isOpaque) { in analyze_image()
1072 *colorType = isOpaque ? PNG_COLOR_TYPE_GRAY : PNG_COLOR_TYPE_GRAY_ALPHA; in analyze_image()
1074 *colorType = isOpaque ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; in analyze_image()
1130 if (!isOpaque) { in analyze_image()
/frameworks/base/libs/hwui/utils/
DPaintUtils.h60 return !shader->isOpaque(); in isBlendedShader()
/frameworks/native/services/surfaceflinger/
DEffectLayer.h47 bool isOpaque(const Layer::State& s) const override;
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DOpaqueActivity.java58 public boolean isOpaque() { in isOpaque() method in OpaqueActivity.OpaqueView

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