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Searched refs:jStridePtr (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp2778 jlong *jStridePtr = _env->GetLongArrayElements(strideArr, nullptr); in nAllocationGetByteBuffer() local
2779 if (jStridePtr == nullptr) { in nAllocationGetByteBuffer()
2795 jStridePtr[0] = strideIn; in nAllocationGetByteBuffer()
2804 _env->ReleaseLongArrayElements(strideArr, jStridePtr, 0); in nAllocationGetByteBuffer()