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Searched refs:kFrameTime (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp410 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos(); in prepareTree() local
411 if (info.out.animatedImageDelay <= kFrameTime) { in prepareTree()
414 const auto delay = info.out.animatedImageDelay - kFrameTime; in prepareTree()