Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance
159 uint32_t keyboardSource = 0; in addEventHubDevice() local162 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in addEventHubDevice()168 keyboardSource |= AINPUT_SOURCE_DPAD; in addEventHubDevice()171 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in addEventHubDevice()174 if (keyboardSource != 0) { in addEventHubDevice()176 std::make_unique<KeyboardInputMapper>(*contextPtr, keyboardSource, keyboardType)); in addEventHubDevice()