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Searched refs:lastFrame (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/core/java/android/hardware/camera2/legacy/
DRequestQueue.java145 long lastFrame = INVALID_FRAME; in submit() local
149 lastFrame = (mCurrentRepeatingFrameNumber == INVALID_FRAME) ? INVALID_FRAME : in submit()
156 lastFrame = calculateLastFrame(burst.getRequestId()); in submit()
158 SubmitInfo info = new SubmitInfo(requestId, lastFrame); in submit()
DLegacyCameraDevice.java549 long lastFrame = mRequestThreadManager.flush(); in flush() local
551 return lastFrame; in flush()
DRequestThreadManager.java1039 long lastFrame = mRequestQueue.stopRepeating(); in flush() local
1041 return lastFrame; in flush()
/frameworks/base/graphics/java/android/graphics/animation/
DFallbackLUTInterpolator.java55 float lastFrame = numAnimFrames - 1; in createLUT() local
57 float inValue = i / lastFrame; in createLUT()
/frameworks/av/services/camera/libcameraservice/common/
DFrameProcessorBase.cpp92 CameraMetadata lastFrame; in dump() local
97 lastFrame = CameraMetadata(mLastFrame); in dump()
104 lastFrame.dump(fd, /*verbosity*/2, /*indentation*/6); in dump()
/frameworks/ex/framesequence/jni/
DFrameSequence_webp.cpp365 const int lastFrame = (frameNr + frameCount - 1) % frameCount; in drawFrame() local
366 ok = WebPDemuxGetFrame(demux, lastFrame + 1, &currIter); in drawFrame()
367 ALOG_ASSERT(ok, "Could not retrieve frame# %d", lastFrame); in drawFrame()
DFrameSequence_gif.cpp330 const int lastFrame = (frameNr + maxFrame - 1) % maxFrame; in drawFrame() local
331 DGifSavedExtensionToGCB(gif, lastFrame, &gcb); in drawFrame()
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequenceDrawable.java196 int lastFrame = nextFrame - 2;
200 invalidateTimeMs = mFrameSequenceState.getFrame(nextFrame, bitmap, lastFrame);
/frameworks/base/graphics/java/android/graphics/drawable/
DAnimatedVectorDrawable.java1508 float lastFrame = numAnimFrames - 1; in createFloatDataPoints() local
1510 float fraction = i / lastFrame; in createFloatDataPoints()
1520 float lastFrame = numAnimFrames - 1; in createIntDataPoints() local
1522 float fraction = i / lastFrame; in createIntDataPoints()
/frameworks/native/libs/gui/include/gui/
DSurface.h148 bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp1140 nsecs_t lastFrame = systemTime(); in playAnimation() local
1182 nsecs_t delay = frameDuration - (now - lastFrame); in playAnimation()
1184 lastFrame = now; in playAnimation()
/frameworks/native/libs/gui/
DSurface.cpp2157 bool Surface::waitForNextFrame(uint64_t lastFrame, nsecs_t timeout) { in waitForNextFrame() argument
2159 if (mNextFrameNumber > lastFrame) { in waitForNextFrame()