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/frameworks/native/opengl/libs/EGL/
Degl_layers.cpp171 EGLFuncPointer layer_entry = next; in ApplyLayer() local
173 layer_entry = layer_setup(name, layer_entry); in ApplyLayer()
175 if (next != layer_entry) { in ApplyLayer()
177 (unsigned long long)next, (unsigned long long)layer_entry, name); in ApplyLayer()
180 return layer_entry; in ApplyLayer()