/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | SpotShadowConfig.java | 125 public Builder setLightCoord(float lightX, float lightY, float lightHeight) { in setLightCoord() argument 127 this.mLightY = lightY; in setLightCoord()
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D | HighQualityShadowPainter.java | 92 float lightY = rectScaled.top; in paintRectShadow() local 97 .setLightCoord(lightX, lightY, lightZHeightPx) in paintRectShadow()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 492 final float lightY = mLightY - attachInfo.mWindowTop; in setLightCenter() local 493 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter() 709 final float lightY = mLightY - windowTop; in setLightCenter() local 711 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 218 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument 221 validateFinite(lightY, "lightY"); in setLightSourceGeometry() 224 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry() 1104 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
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/frameworks/base/core/java/com/android/internal/view/ |
D | ScrollCaptureViewSupport.java | 189 final float lightY = metrics.heightPixels - mTempLocation[1]; in setupLighting() local 194 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
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/frameworks/native/libs/renderengine/gl/ |
D | GLSkiaShadowPort.cpp | 503 inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ, in GetSpotParams() argument 509 translate.y = -zRatio * lightY; in GetSpotParams()
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareRenderer.cpp | 210 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument 212 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1317 float lightY = a.getDimension(R.styleable.Lighting_lightY, 0); in setGlobalShadowSettings() local 1324 SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ, in setGlobalShadowSettings()
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