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Searched refs:lightY (Results 1 – 8 of 8) sorted by relevance

/frameworks/layoutlib/bridge/src/android/view/shadow/
DSpotShadowConfig.java125 public Builder setLightCoord(float lightX, float lightY, float lightHeight) { in setLightCoord() argument
127 this.mLightY = lightY; in setLightCoord()
DHighQualityShadowPainter.java92 float lightY = rectScaled.top; in paintRectShadow() local
97 .setLightCoord(lightX, lightY, lightZHeightPx) in paintRectShadow()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java492 final float lightY = mLightY - attachInfo.mWindowTop; in setLightCenter() local
493 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
709 final float lightY = mLightY - windowTop; in setLightCenter() local
711 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java218 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument
221 validateFinite(lightY, "lightY"); in setLightSourceGeometry()
224 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
1104 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
/frameworks/base/core/java/com/android/internal/view/
DScrollCaptureViewSupport.java189 final float lightY = metrics.heightPixels - mTempLocation[1]; in setupLighting() local
194 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.cpp503 inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ, in GetSpotParams() argument
509 translate.y = -zRatio * lightY; in GetSpotParams()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp210 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument
212 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
/frameworks/base/services/core/java/com/android/server/wm/
DWindowManagerService.java1317 float lightY = a.getDimension(R.styleable.Lighting_lightY, 0); in setGlobalShadowSettings() local
1324 SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ, in setGlobalShadowSettings()