Searched refs:lightZ (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 218 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument 222 validatePositive(lightZ, "lightZ"); in setLightSourceGeometry() 224 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry() 1104 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
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/frameworks/base/core/java/com/android/internal/view/ |
D | ScrollCaptureViewSupport.java | 190 final int lightZ = (int) (LIGHT_Z_DP * metrics.density); in setupLighting() local 194 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
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/frameworks/native/libs/renderengine/gl/ |
D | GLSkiaShadowPort.cpp | 503 inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ, in GetSpotParams() argument 505 float zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in GetSpotParams() 507 scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); in GetSpotParams()
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareRenderer.cpp | 210 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument 212 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1318 float lightZ = a.getDimension(R.styleable.Lighting_lightZ, 0); in setGlobalShadowSettings() local 1324 SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ, in setGlobalShadowSettings()
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