Searched refs:lightZHeightPx (Results 1 – 1 of 1) sorted by relevance
88 …float lightZHeightPx = ShadowConstants.SPOT_SHADOW_LIGHT_Z_HEIGHT_DP * (densityDpi / DisplayMetric… in paintRectShadow() local89 … if (lightZHeightPx - elevation / SCALE_DOWN >= ShadowConstants.SPOT_SHADOW_LIGHT_Z_EPSILON) { in paintRectShadow()97 .setLightCoord(lightX, lightY, lightZHeightPx) in paintRectShadow()