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Searched refs:mActionQueue (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/bqhelper/
DGraphicBufferSource.cpp640 if (!mActionQueue.empty()) { in fillCodecBuffer_l()
642 ActionItem nextAction = *(mActionQueue.begin()); in fillCodecBuffer_l()
655 List<ActionItem>::iterator it = mActionQueue.begin(); in fillCodecBuffer_l()
656 while (it != mActionQueue.end() && it->mActionTimeUs <= itemTimeUs in fillCodecBuffer_l()
661 mActionQueue.erase(mActionQueue.begin(), it); in fillCodecBuffer_l()
684 mActionQueue.clear(); in fillCodecBuffer_l()
1044 || (mSuspended && mActionQueue.empty()) // we are suspended and not waiting for in areWeDiscardingAvailableBuffers_l()
1054 } else if (mComponent == NULL || (mSuspended && mActionQueue.empty())) { in onBufferAcquired_l()
1217 mActionQueue.clear(); in configure()
1252 mActionQueue.push_back(action); in setSuspend()
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/frameworks/av/media/libstagefright/bqhelper/include/media/stagefright/bqhelper/
DGraphicBufferSource.h396 List<ActionItem> mActionQueue; variable