Searched refs:mAmbientShadowVertexCount (Results 1 – 2 of 2) sorted by relevance
42 mAmbientShadowVertexCount = getVertexCountForGeometry(*mAmbientShadowGeometry.get()); in GLShadowVertexGenerator()45 mAmbientShadowVertexCount = 0; in GLShadowVertexGenerator()62 return mAmbientShadowVertexCount + mSpotShadowVertexCount; in getVertexCount()73 fillVerticesForGeometry(*mAmbientShadowGeometry.get(), mAmbientShadowVertexCount, position, in fillVertices()78 Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount), in fillVertices()79 Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount), in fillVertices()80 Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount)); in fillVertices()91 mAmbientShadowVertexCount /* starting vertex offset */, in fillIndices()
54 int mAmbientShadowVertexCount = 0; variable