Searched refs:mAudioCommands (Results 1 – 2 of 2) sorted by relevance
1175 if (!mAudioCommands.isEmpty()) { in ~AudioCommandThread()1178 mAudioCommands.clear(); in ~AudioCommandThread()1194 while (!mAudioCommands.isEmpty() && !exitPending()) { in threadLoop()1197 if (mAudioCommands[0]->mTime <= curTime) { in threadLoop()1198 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()1199 mAudioCommands.removeAt(0); in threadLoop()1388 waitTime = mAudioCommands[0]->mTime - curTime; in threadLoop()1394 if (mAudioCommands.isEmpty()) { in threadLoop()1410 if (!mAudioCommands.isEmpty()) { in threadLoop()1436 for (size_t i = 0; i < mAudioCommands.size(); i++) { in dump()[all …]
630 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands variable