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Searched refs:mAudioCommands (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1175 if (!mAudioCommands.isEmpty()) { in ~AudioCommandThread()
1178 mAudioCommands.clear(); in ~AudioCommandThread()
1194 while (!mAudioCommands.isEmpty() && !exitPending()) { in threadLoop()
1197 if (mAudioCommands[0]->mTime <= curTime) { in threadLoop()
1198 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
1199 mAudioCommands.removeAt(0); in threadLoop()
1388 waitTime = mAudioCommands[0]->mTime - curTime; in threadLoop()
1394 if (mAudioCommands.isEmpty()) { in threadLoop()
1410 if (!mAudioCommands.isEmpty()) { in threadLoop()
1436 for (size_t i = 0; i < mAudioCommands.size(); i++) { in dump()
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DAudioPolicyService.h630 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands variable