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Searched refs:mBTextureLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp50 mBTextureLoc = mBlurProgram.getUniformLocation("uTexture"); in BlurFilter()
144 glUniform1i(mBTextureLoc, 0); in prepare()
DBlurFilter.h89 GLuint mBTextureLoc; variable