Searched refs:mBUvLoc (Results 1 – 2 of 2) sorted by relevance
49 mBUvLoc = mBlurProgram.getAttributeLocation("aUV"); in BlurFilter()149 drawMesh(mBUvLoc, mBPosLoc); in prepare()162 drawMesh(mBUvLoc, mBPosLoc); in prepare()
88 GLuint mBUvLoc; variable