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Searched refs:mBUvLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp49 mBUvLoc = mBlurProgram.getAttributeLocation("aUV"); in BlurFilter()
149 drawMesh(mBUvLoc, mBPosLoc); in prepare()
162 drawMesh(mBUvLoc, mBPosLoc); in prepare()
DBlurFilter.h88 GLuint mBUvLoc; variable