Searched refs:mBubbleAlpha (Results 1 – 2 of 2) sorted by relevance
48 mBubbleAlpha = previousState.mBubbleAlpha; in prepare()85 mBubbleAlpha = 0; in prepare()97 mBubbleAlpha = 0f; in prepare()108 mBubbleAlpha = 0f; in prepare()121 mBubbleAlpha = 0; in prepare()142 mBubbleAlpha = ScrimController.TRANSPARENT; in prepare()168 mBubbleAlpha = 0f; in prepare()198 mBubbleAlpha = 0; in prepare()238 mBubbleAlpha = ScrimController.BUBBLE_SCRIM_ALPHA; in prepare()255 float mBubbleAlpha; field in ScrimState[all …]
174 private float mBubbleAlpha = NOT_INITIALIZED; field in ScrimController304 mBubbleAlpha = state.getBubbleAlpha(); in transitionTo()630 setScrimAlpha(mScrimForBubble, mBubbleAlpha); in updateScrims()756 return mBubbleAlpha; in getCurrentScrimAlpha()826 updateScrimColor(mScrimForBubble, mBubbleAlpha, mBubbleTint); in onFinished()979 pw.print(mBubbleAlpha); in dump()