Searched refs:mCurrentFence (Results 1 – 10 of 10) sorted by relevance
68 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()146 mCurrentFence = item.mFence; in nextBuffer()219 return mCurrentFence; in getClientTargetAcquireFence()
99 sp<Fence> mCurrentFence; variable
110 mCurrentFence(Fence::NO_FENCE), in GLConsumer()139 mCurrentFence(Fence::NO_FENCE), in GLConsumer()279 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()447 mCurrentFence = item.mFence; in updateAndReleaseLocked()836 return mCurrentFence; in getCurrentFence()859 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()863 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()893 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
67 mCurrentFence(Fence::NO_FENCE), in BufferLayerConsumer()283 mCurrentFence = item.mFence; in updateAndReleaseLocked()300 mCurrentFence); in bindTextureImageLocked()398 *outFence = mCurrentFence; in getCurrentBuffer()436 return mCurrentFence; in getCurrentFence()
284 sp<Fence> mCurrentFence; variable
170 st.mCurrentFence = Fence::NO_FENCE; in releaseTexImage()315 st.mCurrentFence = item.mFence; in updateAndReleaseLocked()556 if (st.mCurrentFence->isValid()) { in doGLFenceWaitLocked()560 int fenceFd = st.mCurrentFence->dup(); in doGLFenceWaitLocked()584 status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked"); in doGLFenceWaitLocked()
42 mCurrentFence(Fence::NO_FENCE), in SurfaceTexture()67 mCurrentFence(Fence::NO_FENCE), in SurfaceTexture()426 return mCurrentFence; in getCurrentFence()
110 st.mCurrentFence = item.mFence; in dequeueBuffer()
365 sp<Fence> mCurrentFence; variable
398 sp<Fence> mCurrentFence; variable