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Searched refs:mCurrentFence (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp68 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()
146 mCurrentFence = item.mFence; in nextBuffer()
219 return mCurrentFence; in getClientTargetAcquireFence()
DFramebufferSurface.h99 sp<Fence> mCurrentFence; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp110 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
139 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
279 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
447 mCurrentFence = item.mFence; in updateAndReleaseLocked()
836 return mCurrentFence; in getCurrentFence()
859 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()
863 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()
893 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp67 mCurrentFence(Fence::NO_FENCE), in BufferLayerConsumer()
283 mCurrentFence = item.mFence; in updateAndReleaseLocked()
300 mCurrentFence); in bindTextureImageLocked()
398 *outFence = mCurrentFence; in getCurrentBuffer()
436 return mCurrentFence; in getCurrentFence()
DBufferLayerConsumer.h284 sp<Fence> mCurrentFence; variable
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp170 st.mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
315 st.mCurrentFence = item.mFence; in updateAndReleaseLocked()
556 if (st.mCurrentFence->isValid()) { in doGLFenceWaitLocked()
560 int fenceFd = st.mCurrentFence->dup(); in doGLFenceWaitLocked()
584 status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked"); in doGLFenceWaitLocked()
DSurfaceTexture.cpp42 mCurrentFence(Fence::NO_FENCE), in SurfaceTexture()
67 mCurrentFence(Fence::NO_FENCE), in SurfaceTexture()
426 return mCurrentFence; in getCurrentFence()
DImageConsumer.cpp110 st.mCurrentFence = item.mFence; in dequeueBuffer()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h365 sp<Fence> mCurrentFence; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h398 sp<Fence> mCurrentFence; variable