Searched refs:mCurrentTextureImage (Results 1 – 4 of 4) sorted by relevance
274 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()408 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked()409 mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked()421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()432 mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()441 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()469 mCurrentTextureImage == nullptr) { in bindTextureImageLocked()474 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()480 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()488 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked()[all …]
165 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()276 mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() in updateAndReleaseLocked()290 mCurrentTextureImage->graphicBuffer(), mEglDisplay, in updateAndReleaseLocked()300 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()309 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()336 if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { in bindTextureImageLocked()341 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()347 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()355 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked()361 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()[all …]
246 sp<EglImage> mCurrentTextureImage; variable
383 sp<EglImage> mCurrentTextureImage; variable