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Searched refs:mDbgState (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp84 mDbgState(DBG_STATE_IDLE),
134 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, in beginFrame()
136 mDbgState = DBG_STATE_BEGUN; in beginFrame()
146 VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, in prepareFrame()
148 mDbgState = DBG_STATE_PREPARED; in prepareFrame()
195 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, in advanceFrame()
199 VDS_LOGW_IF(mDbgState != DBG_STATE_GPU_DONE, in advanceFrame()
202 mDbgState = DBG_STATE_HWC; in advanceFrame()
245 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, in onFrameCommitted()
247 mDbgState = DBG_STATE_IDLE; in onFrameCommitted()
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DVirtualDisplaySurface.h248 DbgState mDbgState; variable