Searched refs:mDirtyRegion (Results 1 – 4 of 4) sorted by relevance
96 mDirtyRegion = *dirty; in unionDirty()109 renderer.drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, mDirtyRegion.fRight, in draw()110 mDirtyRegion.fBottom, paint); in draw()
84 SkRect mDirtyRegion; variable
828 if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { in queueBuffer()854 for (auto rect : mDirtyRegion) { in queueBuffer()927 mDirtyRegion = Region::INVALID_REGION; in queueBuffer()1558 mDirtyRegion.clear(); in connect()1561 mDirtyRegion = Region::INVALID_REGION; in connect()1962 mDirtyRegion = Region::INVALID_REGION; in setSurfaceDamage()1966 mDirtyRegion.clear(); in setSurfaceDamage()1973 mDirtyRegion.orSelf(rect); in setSurfaceDamage()2084 const Region copyback(mDirtyRegion.subtract(newDirtyRegion)); in lock()2092 mDirtyRegion.clear(); in lock()[all …]
497 Region mDirtyRegion; variable