Searched refs:mDrawState (Results 1 – 8 of 8) sorted by relevance
195 switch (mDrawState) { in drawStateToString()201 default: return Integer.toString(mDrawState); in drawStateToString()204 int mDrawState; field in WindowStateAnimator334 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()341 mDrawState = COMMIT_DRAW_PENDING; in finishDrawingLocked()363 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { in commitFinishDrawingLocked()369 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()444 mDrawState = DRAW_PENDING; in resetDrawState()533 mDrawState = NO_SURFACE; in createSurfaceLocked()537 mDrawState = NO_SURFACE; in createSurfaceLocked()[all …]
1446 winAnimator.mDrawState = DRAW_PENDING; in updateResizingWindowIfNeeded()1885 (mWinAnimator.mDrawState == COMMIT_DRAW_PENDING in isDrawFinishedLw()1886 || mWinAnimator.mDrawState == READY_TO_SHOW in isDrawFinishedLw()1887 || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawFinishedLw()1897 (mWinAnimator.mDrawState == READY_TO_SHOW || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawnLw()1940 mWinAnimator.mDrawState = DRAW_PENDING; in requestDrawIfNeeded()2916 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()3565 if (mWinAnimator.mDrawState == DRAW_PENDING) { in reportResized()3587 …final boolean reportDraw = mWinAnimator.mDrawState == DRAW_PENDING || useBLASTSync() || !mRedrawFo… in reportResized()4426 final int drawState = mWinAnimator.mDrawState; in performShowLocked()[all …]
137 + " mDrawState=" + w.mWinAnimator.mDrawState);
642 if (winAnimator.mDrawState == READY_TO_SHOW) {
4137 if (w.mWinAnimator.mDrawState == HAS_DRAWN) { in setVisibility()
5482 win.mWinAnimator.mDrawState); in checkDrawnWindowsLocked()
559 w.mWinAnimator.mDrawState = WindowStateAnimator.HAS_DRAWN; in testLaunchWithFixedRotationTransform()574 w.mWinAnimator.mDrawState = WindowStateAnimator.HAS_DRAWN; in addWindowToActivity()
533 window.mWinAnimator.mDrawState = state; in setDrawnState()