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Searched refs:mEglFence (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/nativedisplay/include/surfacetexture/
DImageConsumer.h63 ImageSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in ImageSlot()
65 inline EGLSyncKHR& eglFence() { return mEglFence; } in eglFence()
72 EGLSyncKHR mEglFence;
DEGLConsumer.h253 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()
266 EGLSyncKHR mEglFence; member
/frameworks/native/libs/gui/include/gui/
DBufferSlot.h182 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()
213 EGLSyncKHR mEglFence; member
DGLConsumer.h450 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()
459 EGLSyncKHR mEglFence; member
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp225 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in onReleaseBufferLocked()
291 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked()
302 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked()
507 EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence; in syncForReleaseLocked()
535 mEglSlots[st.mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
/frameworks/native/libs/gui/
DGLConsumer.cpp352 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
434 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()
674 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
702 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
DBufferQueueCore.cpp268 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in clearBufferSlotLocked()
269 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in clearBufferSlotLocked()
270 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in clearBufferSlotLocked()
DBufferQueueProducer.cpp500 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
522 eglFence = mSlots[found].mEglFence; in dequeueBuffer()
528 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
793 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR; in attachBuffer()
DBufferQueueConsumer.cpp471 mSlots[slot].mEglFence = eglFence; in releaseBuffer()