Searched refs:mEglImage (Results 1 – 4 of 4) sorted by relevance
219 if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) { in onAcquireBufferLocked()220 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in onAcquireBufferLocked()253 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); in updateAndReleaseLocked()283 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()436 if (!mEglSlots[slot].mEglImage.get()) { in attachToContext()437 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in attachToContext()439 mCurrentTextureImage = mEglSlots[slot].mEglImage; in attachToContext()596 mEglSlots[slotIndex].mEglImage.clear(); in onFreeBufferLocked()604 : mGraphicBuffer(graphicBuffer), mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY) {} in EglImage()607 if (mEglImage != EGL_NO_IMAGE_KHR) { in ~EglImage()[all …]
337 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()384 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); in updateAndReleaseLocked()415 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()910 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()938 mEglImage(EGL_NO_IMAGE_KHR), in EglImage()943 if (mEglImage != EGL_NO_IMAGE_KHR) { in ~EglImage()944 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in ~EglImage()955 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; in createIfNeeded()958 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in createIfNeeded()963 mEglImage = EGL_NO_IMAGE_KHR; in createIfNeeded()[all …]
203 EGLImageKHR mEglImage; variable258 sp<EglImage> mEglImage; member
337 EGLImageKHR mEglImage; variable453 sp<EglImage> mEglImage; member