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Searched refs:mEglSlots (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp219 if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) { in onAcquireBufferLocked()
220 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in onAcquireBufferLocked()
225 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in onReleaseBufferLocked()
253 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); in updateAndReleaseLocked()
283 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
291 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked()
302 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked()
436 if (!mEglSlots[slot].mEglImage.get()) { in attachToContext()
437 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in attachToContext()
439 mCurrentTextureImage = mEglSlots[slot].mEglImage; in attachToContext()
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/frameworks/native/libs/gui/
DGLConsumer.cpp337 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
352 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
384 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); in updateAndReleaseLocked()
415 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
434 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()
674 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
702 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
910 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h294 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h481 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable