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Searched refs:mFenceTime (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp151 mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()
180 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()
261 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in updateTexImage()
328 mQueueItems[0].mFenceTime, in updateTexImage()
538 mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime(); in gatherBufferInfo()
DBufferLayer.h159 std::shared_ptr<FenceTime> mFenceTime; member
DBufferLayerConsumer.cpp284 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
DBufferStateLayer.cpp692 mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence); in gatherBufferInfo()
DBufferLayer.cpp353 std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; in onPostComposition()
/frameworks/native/libs/gui/include/gui/
DBufferItem.h63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
/frameworks/native/libs/gui/tests/
DSurface_test.cpp950 mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()
952 std::shared_ptr<FenceTime> mFenceTime { nullptr }; member
1102 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()
1106 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()
1107 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()
1138 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()
1141 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()
1150 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()
1156 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()
1159 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()
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/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp111 st.mCurrentFenceTime = item.mFenceTime; in dequeueBuffer()
DEGLConsumer.cpp316 st.mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
/frameworks/native/libs/gui/
DBufferItem.cpp216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
DBufferQueueConsumer.cpp239 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
DGLConsumer.cpp448 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
DBufferQueueProducer.cpp928 item.mFenceTime = acquireFenceTime; in queueBuffer()