Searched refs:mFenceTime (Results 1 – 13 of 13) sorted by relevance
151 mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()180 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()261 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in updateTexImage()328 mQueueItems[0].mFenceTime, in updateTexImage()538 mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime(); in gatherBufferInfo()
159 std::shared_ptr<FenceTime> mFenceTime; member
284 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
692 mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence); in gatherBufferInfo()
353 std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; in onPostComposition()
63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
950 mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()952 std::shared_ptr<FenceTime> mFenceTime { nullptr }; member1102 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()1106 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()1107 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()1138 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()1141 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()1150 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()1156 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()1159 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()[all …]
111 st.mCurrentFenceTime = item.mFenceTime; in dequeueBuffer()
316 st.mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
239 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
448 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
928 item.mFenceTime = acquireFenceTime; in queueBuffer()