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Searched refs:mFragmentShaderHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DGenericProgram.cpp38 if (mFragmentShaderHandle != 0) { in ~GenericProgram()
40 glDetachShader(mProgramHandle, mFragmentShaderHandle); in ~GenericProgram()
42 glDeleteShader(mFragmentShaderHandle); in ~GenericProgram()
52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile()
53 if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) { in compile()
57 mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle); in compile()
DGenericProgram.h45 GLuint mFragmentShaderHandle = 0; variable