Searched refs:mFragmentShaderHandle (Results 1 – 2 of 2) sorted by relevance
38 if (mFragmentShaderHandle != 0) { in ~GenericProgram()40 glDetachShader(mProgramHandle, mFragmentShaderHandle); in ~GenericProgram()42 glDeleteShader(mFragmentShaderHandle); in ~GenericProgram()52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile()53 if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) { in compile()57 mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle); in compile()
45 GLuint mFragmentShaderHandle = 0; variable