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Searched refs:mFrameAvailableCondition (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurfaceTextureGLThreadToGL.h115 mFrameAvailableCondition.wait(mMutex); in waitForFrame()
137 mFrameAvailableCondition.signal(); in onFrameAvailable()
150 Condition mFrameAvailableCondition; variable
/frameworks/av/media/libstagefright/
DAudioSource.cpp192 mFrameAvailableCondition.signal(); in reset()
259 mFrameAvailableCondition.wait(mLock); in read()
377 mFrameAvailableCondition.signal(); in dataCallback()
449 mFrameAvailableCondition.signal(); in queueInputBuffer_l()
DCameraSource.cpp886 mFrameAvailableCondition.signal(); in reset()
1086 mFrameAvailableCondition.waitRelative(mLock, in read()
1146 mFrameAvailableCondition.signal(); in shouldSkipFrameLocked()
1202 mFrameAvailableCondition.signal(); in dataCallbackTimestamp()
1267 mFrameAvailableCondition.signal(); in recordingFrameHandleCallbackTimestamp()
1326 mFrameAvailableCondition.signal(); in recordingFrameHandleCallbackTimestampBatch()
1414 mFrameAvailableCondition.signal(); in processBufferQueueFrame()
/frameworks/av/media/libstagefright/include/media/stagefright/
DAudioSource.h95 Condition mFrameAvailableCondition; member
DCameraSource.h251 Condition mFrameAvailableCondition; variable