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Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp41 , mGLContextAttached(false)
70 if (mSurfaceTexture.get() && mGLContextAttached) { in destroyLayer()
72 mGLContextAttached = false; in destroyLayer()
130 if (!mGLContextAttached) { in apply()
131 mGLContextAttached = true; in apply()
DDeferredLayerUpdater.h143 bool mGLContextAttached; variable