Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance
41 , mGLContextAttached(false)70 if (mSurfaceTexture.get() && mGLContextAttached) { in destroyLayer()72 mGLContextAttached = false; in destroyLayer()130 if (!mGLContextAttached) { in apply()131 mGLContextAttached = true; in apply()
143 bool mGLContextAttached; variable