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Searched refs:mGraphicsQueueIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp174 mGraphicsQueueIndex = queueCount; in setupDevice()
177 mGraphicsQueueIndex = i; in setupDevice()
181 LOG_ALWAYS_FATAL_IF(mGraphicsQueueIndex == queueCount); in setupDevice()
285 mGraphicsQueueIndex, // queueFamilyIndex in setupDevice()
297 uint32_t queueInfoCount = (mPresentQueueIndex != mGraphicsQueueIndex) ? 2 : 1; in setupDevice()
349 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()
357 commandPoolInfo.queueFamilyIndex = mGraphicsQueueIndex; in initialize()
385 backendContext.fGraphicsQueueIndex = mGraphicsQueueIndex; in createContext()
400 .graphics_queue_index = mGraphicsQueueIndex, in getVkFunctorInitParams()
DVulkanManager.h153 uint32_t mGraphicsQueueIndex; variable