Searched refs:mGraphicsQueueIndex (Results 1 – 2 of 2) sorted by relevance
174 mGraphicsQueueIndex = queueCount; in setupDevice()177 mGraphicsQueueIndex = i; in setupDevice()181 LOG_ALWAYS_FATAL_IF(mGraphicsQueueIndex == queueCount); in setupDevice()285 mGraphicsQueueIndex, // queueFamilyIndex in setupDevice()297 uint32_t queueInfoCount = (mPresentQueueIndex != mGraphicsQueueIndex) ? 2 : 1; in setupDevice()349 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()357 commandPoolInfo.queueFamilyIndex = mGraphicsQueueIndex; in initialize()385 backendContext.fGraphicsQueueIndex = mGraphicsQueueIndex; in createContext()400 .graphics_queue_index = mGraphicsQueueIndex, in getVkFunctorInitParams()
153 uint32_t mGraphicsQueueIndex; variable