Searched refs:mHasValidMask (Results 1 – 1 of 1) sorted by relevance
138 private boolean mHasValidMask; field in RippleDrawable445 mHasValidMask = false; in setDrawableByLayerId()694 mHasValidMask = false; in invalidateSelf()723 if (mHasValidMask) { in updateMaskShaderIfNeeded()732 mHasValidMask = true; in updateMaskShaderIfNeeded()