Searched refs:mInputJpegBuffers (Results 1 – 2 of 2) sorted by relevance
99 while (!mInputJpegBuffers.empty() && !mBlobBufferAcquired) { in compilePendingInputLocked()100 auto it = mInputJpegBuffers.begin(); in compilePendingInputLocked()109 mInputJpegBuffers.erase(it); in compilePendingInputLocked()125 mInputJpegBuffers.erase(it); in compilePendingInputLocked()649 mInputJpegBuffers.push_back(item.mTimestamp); in onFrameAvailable()
136 std::vector<int64_t> mInputJpegBuffers; variable