Searched refs:mInputYuvBuffers (Results 1 – 2 of 2) sorted by relevance
320 mInputYuvBuffers.push_back(item.mTimestamp); in onFrameAvailable()643 while (!mInputYuvBuffers.empty() && !mYuvBufferAcquired && mMainImageFrameNumbers.size() > 0) { in compilePendingInputLocked()645 auto it = mInputYuvBuffers.begin(); in compilePendingInputLocked()654 mInputYuvBuffers.erase(it); in compilePendingInputLocked()660 mInputYuvBuffers.erase(it); in compilePendingInputLocked()667 mInputYuvBuffers.erase(it); in compilePendingInputLocked()683 mInputYuvBuffers.erase(it); in compilePendingInputLocked()
265 std::vector<int64_t> mInputYuvBuffers; variable