Searched refs:mMeshRight (Results 1 – 1 of 1) sorted by relevance
973 private float[] mMeshRight; field in Magnifier.InternalPopupWindow1103 mMeshRight = new float[2 * (mMeshWidth + 1) * (mMeshHeight + 1)]; in createMeshMatrixForFishEyeEffect()1118 mMeshRight[i] = w - mRamp + colIndex * mRamp / mMeshWidth; in fillMeshMatrix()1127 mMeshRight[i + 1] = yr + hr * rowIndex / mMeshHeight; in fillMeshMatrix()1306 mMeshWidth, mMeshHeight, mMeshRight, 0, null, 0, paint); in doDraw() local