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Searched refs:mOpMode (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp53 mOpMode(OpMode::attachedToGL) { in SurfaceTexture()
78 mOpMode(OpMode::detached) { in SurfaceTexture()
131 switch (mOpMode) { in acquireBufferLocked()
168 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()
175 mOpMode = OpMode::detached; in detachFromContext()
191 if (mOpMode != OpMode::detached) { in attachToContext()
207 if (mOpMode == OpMode::detached) { in takeConsumerOwnership()
208 mOpMode = OpMode::attachedToConsumer; in takeConsumerOwnership()
229 if (mOpMode == OpMode::attachedToConsumer) { in releaseConsumerOwnership()
230 mOpMode = OpMode::detached; in releaseConsumerOwnership()
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DEGLConsumer.cpp130 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()
140 EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode); in releaseTexImage()
144 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()
175 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()
234 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()
462 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h454 OpMode mOpMode; variable