Searched refs:mOpMode (Results 1 – 3 of 3) sorted by relevance
53 mOpMode(OpMode::attachedToGL) { in SurfaceTexture()78 mOpMode(OpMode::detached) { in SurfaceTexture()131 switch (mOpMode) { in acquireBufferLocked()168 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()175 mOpMode = OpMode::detached; in detachFromContext()191 if (mOpMode != OpMode::detached) { in attachToContext()207 if (mOpMode == OpMode::detached) { in takeConsumerOwnership()208 mOpMode = OpMode::attachedToConsumer; in takeConsumerOwnership()229 if (mOpMode == OpMode::attachedToConsumer) { in releaseConsumerOwnership()230 mOpMode = OpMode::detached; in releaseConsumerOwnership()[all …]
130 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()140 EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode); in releaseTexImage()144 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()175 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()234 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()462 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()
454 OpMode mOpMode; variable