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Searched refs:mOutputProducerSlot (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp83 mOutputProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
204 if (mOutputProducerSlot < 0 || in advanceFrame()
217 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; in advanceFrame()
220 mOutputProducerSlot, outBuffer.get()); in advanceFrame()
260 if (mOutputProducerSlot >= 0) { in onFrameCommitted()
261 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted()
388 if (mOutputProducerSlot < 0) { in dequeueBuffer()
405 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; in dequeueBuffer()
425 *pslot = mOutputProducerSlot; in dequeueBuffer()
624 mOutputProducerSlot = -1; in resetPerFrameState()
[all …]
DVirtualDisplaySurface.h213 int mOutputProducerSlot; variable