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Searched refs:mPongFbo (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp37 mPongFbo(engine), in BlurFilter()
85 mPongFbo.allocateBuffers(fboWidth, fboHeight); in setAsDrawTarget()
91 if (mPongFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) { in setAsDrawTarget()
93 return mPongFbo.getStatus(); in setAsDrawTarget()
153 GLFramebuffer* draw = &mPongFbo; in prepare()
DBlurFilter.h68 GLFramebuffer mPongFbo; variable