Searched refs:mPongFbo (Results 1 – 2 of 2) sorted by relevance
37 mPongFbo(engine), in BlurFilter()85 mPongFbo.allocateBuffers(fboWidth, fboHeight); in setAsDrawTarget()91 if (mPongFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) { in setAsDrawTarget()93 return mPongFbo.getStatus(); in setAsDrawTarget()153 GLFramebuffer* draw = &mPongFbo; in prepare()
68 GLFramebuffer mPongFbo; variable