Searched refs:mPropY (Results 1 – 1 of 1) sorted by relevance
65 private CanvasProperty<Float> mPropY; field in RippleForeground172 c.drawCircle(mPropX, mPropY, mPropRadius, mPropPaint); in drawHardware()253 mPropY = CanvasProperty.createFloat(getCurrentY()); in startHardwareEnter()268 final RenderNodeAnimator y = new RenderNodeAnimator(mPropY, mTargetY); in startHardwareEnter()390 mPropY = null; in clearHwProps()