Searched refs:mQueueItems (Results 1 – 2 of 2) sorted by relevance
112 const int64_t addedTime = mQueueItems[0].mTimestamp; in shouldPresentNow()143 if (mQueueItems[0].mIsDroppable) { in fenceHasSignaled()151 mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()166 return mQueueItems[0].mTimestamp <= expectedPresentTime; in framePresentTimeIsCurrent()171 uint64_t frameNumber = mQueueItems[0].mFrameNumber; in getFrameNumber()178 for (int i = 1; i < mQueueItems.size(); i++) { in getFrameNumber()180 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()186 if (mQueueItems[i].mIsAutoTimestamp) { in getFrameNumber()190 const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; in getFrameNumber()196 frameNumber = mQueueItems[i].mFrameNumber; in getFrameNumber()[all …]
141 Vector<BufferItem> mQueueItems; variable