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Searched refs:mQueueItems (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp112 const int64_t addedTime = mQueueItems[0].mTimestamp; in shouldPresentNow()
143 if (mQueueItems[0].mIsDroppable) { in fenceHasSignaled()
151 mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()
166 return mQueueItems[0].mTimestamp <= expectedPresentTime; in framePresentTimeIsCurrent()
171 uint64_t frameNumber = mQueueItems[0].mFrameNumber; in getFrameNumber()
178 for (int i = 1; i < mQueueItems.size(); i++) { in getFrameNumber()
180 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()
186 if (mQueueItems[i].mIsAutoTimestamp) { in getFrameNumber()
190 const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; in getFrameNumber()
196 frameNumber = mQueueItems[i].mFrameNumber; in getFrameNumber()
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DBufferQueueLayer.h141 Vector<BufferItem> mQueueItems; variable