Searched refs:mReleasedTexImage (Results 1 – 4 of 4) sorted by relevance
306 sp<EglImage> mReleasedTexImage; variable
160 if (mReleasedTexImage == nullptr) { in releaseTexImage()161 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()165 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
505 sp<EglImage> mReleasedTexImage; variable
269 if (mReleasedTexImage == nullptr) { in releaseTexImage()270 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()274 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()