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Searched refs:mReleasedTexImage (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h306 sp<EglImage> mReleasedTexImage; variable
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp160 if (mReleasedTexImage == nullptr) { in releaseTexImage()
161 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()
165 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h505 sp<EglImage> mReleasedTexImage; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp269 if (mReleasedTexImage == nullptr) { in releaseTexImage()
270 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()
274 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()